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Game & Interactive Design
2D games and mobile applications
Flame Forward
A Flame Forward
This mental health-focused game was developed for an event called the Vesalius Trust-a-Thon, where Anne served as art director for a team of fifteen people. She developed the aesthetic, color scheme, and art style of the game based on the concept developed by the pre-production team. She coordinated between teams and delegated asset production for a team of eight artists.




Climate Clamor

Climate Clamor
This game was not fully developed, but it was designed to teach players everyday actions they could take to combat climate change as an individual or as a community. Together with two other teammates, she developed the concept and mechanics of the game. Anne designed the interface, characters, and aesthetic of this educational game.






Buddy App


Buddy
This app was designed to pair one user with another based on shared health concerns to turn healthy habit-building into a collaborative experience. Users can find workouts, log their healthy habits, and send encouragement to their buddy. The app also allowed users to communicate with a health professional to set health goals.

Working on an interdisciplinary team of students, Anne helped brainstorm the concept and designed the UI and wireframe for the app.

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